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Monday, January 18th, 2010 02:43 pm
In the course of my research, I've come across a wide variety of articles, books, journals, and blog entries about fandom, fan culture, and identity. The list here is by no means a complete and exhaustive list of all things related to fan studies. Instead, it's a list of works that I feel are the most relevant for my research. Some of the works, like Hellekson and Busse's Fan Fiction and Fan Communities in the Age of the Internet, are representative of larger areas of fan studies. Studies on anime and fan fiction are both very numerous, and while I find them tangentially relevant, I have not included all of their works in this bibliography (though expect to see posts on those topics at some later point).

Over the next couple weeks, I'll be reading through most of these works and providing reviews and comments on the ones that I find particularly useful. Some works will get cut from the list if they are not particularly helpful to my current research needs. Others will be added as I stumble upon them. For now, though, this list is a starting point as a piece my way through a review of the literature on fandom and fan studies.


Aden, Roger C.
1999. Popular Stories and Promised Lands: Fan Cultures and Symbolic Pilgrimages. University of Alabama Press, Tuscaloosa.

Anderegg, David
2007 Nerds: Who They Are and Why We Need More of Them. New York: Penguin.

Anelli, Melissa
2008 Harry, A History: The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon. New York: Pocket Books.

Azuma, Hiroki
2009 Otaku: Japan's Data Base Animals Minneapolis: University of Minnesota Press.

Bacon-Smith, Camille
1992 Enterprising Women: Television Fandom and the Creation of Popular Myth. University of Pennsylvania Press, Philadelphia.

Bailey, S.
2005 Media Audiences and Identity: Self-construction in the Fan experience. Palgrave-Macmillian, New York.

Barker, M and Brooks, K
1998 Knowing Audiences: Judge Dredd, its Friends, Fans, and Foes. University of Luton Press, Luton, UK.

Baym, NK
2000 Tune In, Log On: Soaps, Fandom, and Online Community. Sage, Thousand Oaks, CA.

Bielby, Denise D., Harrington, C. Lee and Bielby, William
1999 “Whose Stories are They? Fan’s Engagement with Soap Opera Narratives in Three Sites of Fan Activity.” Journal of Broadcasting and Electronic Media 43(1): 35-51.

Bielby, DD, Moloney, M and Harrington, CL
“Where in the world is Fan Studies?”

Bird, SE
2003 The Audience in Everyday Life: Living in a Media World. Routledge, New York.

Brehm-Heeger, P, Conway, A., Vale, C.
2007 “Cosplay, Gaming, and Conventions: The Amazing and Unexpected Places an Anime Club can lead Unsuspecting Librarians.” Young Adult Library Services. 5(2): 14-6.

Brooker, W
2002 Using the Force: Creativity, Community and Star Wars Fans. Continuum, New York.

Bryant, Rebecca
2009 Dungeons and Dragons: The gamers are revolting! Transformative Works and Cultures 2. http://dx.doi.org/10.3983/twc.2009.0083.

Burgess, Jean and Joshua Green
2009 You Tube: Online Video and Participatory Culture. New York: Polity.

Burr, Vivian
2005 “Scholar/’shippers and Spikeaholics: Academics and Fan Identities at the Slayage Conference on Buffy the Vampire Slayer.” European Journal of Cultural Studies 8(3): 375-83.

Bury, Rhiannon
2005 Cyberspace of Their Own: Female Fandoms Online. New York: Peter Lang.

Busker, Rebecca Lucy
2008 On symposia: LiveJournal and the Shape of Fannish Discourse. Transformative Works and Cultures 1: http://journal.transformativeworks.org/index.php/twc/article/view/49

Butsch, R
2000 The Making of American Audiences from Stage to Television, 1750-1990. Cambridge University Press. Cambridge, UK.

Callahan, M
2005 “Potterheads: Wizards of Odd”. New York Post. November 15: 46-47.

Castronova, Edward
2007 Exodus to the Virtual World: How Online Fun is Changing Reality. New York: Palgrave MacMillan.

Corner, J
1999 Critical Ideas in Television Studies. Oxford University Press. Oxford.

Couldry, N
2005 “The Extended Audience: Scanning the Horizon.” In M. Gillespie (ed.). Media Audiences. Open University Press. Maidenhead, UK.

Craib, I
1998 Experiencing Identity. Sage, London.

Crawford, G
2004 Consuming Sport: Sports, Fans, and Culture. Routledge, New York.

Cusic, Don and Gregory Faulk
2009 “Popular Culture and the Economy.” The Journal of Popular Culture 42(3): 458-479.

Dickerson, Matthew and David O’Hara
2006 From Homer to Harry Potter: A Handbook on Myth and Fantasy. Grand Rapids, MI: Brazos Press.

Duncombe, Stephen
2007 Dream: Reimagining Progressive Politics in an Age of Fantasy. New York: New Press.

Eng, Lawrence
2001 “The Politics of Otaku.” http://www.cjas.org/~leng/otaku-p.htm.

Fiske, J
1987 Television culture. Routledge, New York.
1989 Understanding Popular culture. Unwin Hyman, Boston.
1992 “The cultural economy of Fandom”. In LA Lewis (eds). The Adoring Audience: Fan Culture and Popular Media. Routledge, New York.

Ford, S
2006 Fanning the Flames: Ten Ways to Embrace and Cultivate Fan Communities. Convergence Culture Consortium, MIT.

Garrelts, Nate (ed)
2005 Digital Gameplay: Essays on the Nexus of Game and Game. Jefferson, NC: McFarland.

Gilsdorf, Ethan
2009 Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.

Giulianotti, R
2002 “Supporters, Followers, Fans, and Flaneurs: a Taxonomy of Spectator Identities in Football”. Journal of Sport and Social Issues 26(1): 25-46.

Gray, Jonathan
2003 “New Audiences, New Textualities: Anti-fans and Non-fans.” International Journal of Cultural Studies 6(1): 64-81.
2005 “Anti-fandom and the moral text: Television without Pity and textual dislike.” American Behavioral Scientist 48(7): 840-58.

Gray, Jonathan, Cornel Sandvoss, and C. Lee Harrington (eds)
2007 Fandom: Identities and Communities in a Mediated World.

Gwenllian-Jones, S
2003 “Web wars: resistance, online fandom, and studio censorship” in M. Jancovich & J Lyons (eds.). Quality Popular Television: Cult TV, the Industry, and Fans. BFI, London.

Harrington, C. Lee & Bielby, DD (eds)
2005 “New Directions in Fan Studies.” American Behavioral Scientist. 48.7.

Harris, Cheryl & Alexander, Alison (eds)
1998 Theorizing Fandom: Fans, Subculture and Identity. Hampton, Cresskill, NJ.

Hellekson, Karen and Kristina Busse (eds)
2006 Fan Fiction and Fan Communities in the Age of the Internet. Jefferson, NC: McFarland.

Hills, Matt
2002 Fan Cultures. Routledge, New York.
2003 “Star Wars in Fandom, Film Theory, and the Museum: the Cultural Status of the Cult Blockbuster.” In Julian Stringer (ed.), Movie Blockbusters. Routledge, New York.
2005 How to do things with Cultural Theory. Hodder Arnold, London.

Jenkins, Henry
2008 “My Inner Fan Boy Escapes, or Memoirs of a Comic-Con Newbies.” Blog entry, August 28, 2008. http://henryjenkins.org/2008/08/my_inner_fan_boy_escapes_or_me.html.
2008 “Impressions from Two Comic Con Newbies.” Blog entry, August 25, 2008. http://henryjenkins.org/2008/08/impressions_from_two_comic-con.html.
2006 Convergence Culture: Where Old and New Media Collide. New York: New York University Press.
2006 Fans, Bloggers, and Gamers: Exploring Participatory Culture. New York: New York University Press.
1992 Textual Poachers: Television Fans and Participatory Culture. Routledge, New York.

Jensen, J
1992 “Fandom as Pathology: the Consequences of Characterization.” In LA Lewis (ed.), The Adoring Audience: Fan Culture and Popular Media. Routledge, New York.

Jones, I & Lawrence, L
2000 “Identity and Gender in Sport and Media Fandom: an Exploratory Comparison of Fans attending Football Matches and Star Trek Conventions.” In S Scranton & B Watson (eds). Sport, Leisure Identities, and Gendered Spaces. LSA, Brighton, UK.

Kelly, W (ed)
2004 Fanning the Flames: Fans and Consumer Culture in Contemporary Japan. State University of New York Press, New York.

Kelts, Roland
2006 Japanamerica: How Japanese Pop Culture has Invaded the U.S.. New York: Palgrave Macmillan.

King, Brad & Borland, John
2003 Dungeons and Dreamers: the Rise of Computer Game Culture, from Geek to Chic. McGraw-Hill, New York.

Kozinets, RV
1999 “E-tribalized Marketing? The Strategic Implications of Virtual Communities of Consumption.” European Management Journal 17(3): 252-64.

Kraidy, MM & Murphy, PD
2003 “Media Ethnography: Local, Global, or Translocal?” in PD Murphy & MM Kraidy (eds.), Global Media Studies: Ethnographic Perspectives. Routledge, New York.

Lancaster, K
2001 Interacting with Babylon 5. University of Texas Press, Austin.

Lewis, Lisa A. (ed)
1992 The Adoring Audience: Fan Culture and Popular Media. New York: Routledge.

Lunning, Frenchy (ed)
2009 Mechademia 4: War/Time. Minneapolis, MN: University of Minnesota Press.
2008 Mechademia 3: Limits of the Human. Minneapolis, MN: University of Minnesota Press.
2007 Mechademia 2: Networks of Desire. Minneapolis, MN: University of Minnesota Press.
2006 Mechademia 1: Emerging Worlds of Anime and Manga. Minneapolis, MN: University of Minnesota Press.

MacDonald, A
1998 “Uncertain Utopia: Science Fiction Media Fandom and Computer Mediated Communication.” In C Harris & A Alexander (eds.). Theorizing Fandom: Fans, Subculutre, and Identity. Hampton, Cresskill, NJ.

McKee, A
2003 “Fandom” in T Miller (ed). Television Studies. BFI, London.

Mittell, Jason
2009 Sites of participation: Wiki fandom and the case of Lostpedia. Transformative Works and Cultures 3. http://dx.doi.org/10.3983/twc.2009.0118.

Moran, J
1998 “Cultural Studies and Academic Stardom.” International Journal of Cultural Studies 1(1): 67-82.

Murphy, PD & Kraidy, MM
2003 “Towards an Ethnographic Approach to Global Media Studies.” In PD Murphy & MM Kraidy (eds.). Global Media Studies: Ethnographic Perspectives. Routledge, New York.

Newitz, Annalee
1994 “Anime Otaku: Japanese Animation Fans Outside Japan.” Bad Subjects 13: 1-17.

Odom, Amanda
2009 An examination of Living Through Enjoyment: Live-action Role-play. Transformative Works and Cultures 2. http://dx.doi.org/10.3983/twc.2009.0089.

Pearson, R
1997 “It’s Always 1895: Sherlock Holmes in Cyberspace.” In D Cartmell et al. (eds). Trash Aesthetics: Popular Culture and its Audience. Pluto, London.

Powers, Ann
2000 Weird Like Us: My Bohemian America. New York: Simon & Schuster.

Sandvoss, Cornel
2005a Fans: the Mirror of Consumption. Polity, Malden, MA.
2005b “One-dimensional Fan: Toward an Aesthetic of Fan Texts.” American Behavioral Scientist 48(7): 822-39.

Saxey, E
2002 “Staking a Claim: the Series and its Slash Fan Fiction.” In R Kaveney (ed.), Reading the Vampire Slayer: the Unofficial Critical Companion to Buffy and Angel. IB Tauris, London.

Schott, GR & Horrell, KR
2000 “Girl Gamers and Their Relationship with the Gaming Culture.” Convergence 6: 36-53.

Scodari, Christine
2005 “You’re Sixteen, You’re Dutiful, You’re Online: ‘Fangirls’ and the Negotiation of Age and/or Gender Subjectivities in TV Newsgroups.” In S Mazarella (ed.), Girl Wide Web: Girls, the Internet, and the Negotiation of Identity. Peter Lang, New York.

Scodari, Christine & Felder, Jenna L.
2000 “Creating a Pocket Universe: ‘Shippers’, Fan Fiction, and The X-Files Online.” Communication Studies 51: 238-57.

Scott, Suzanne
2009 Repackaging fan culture: The regifting economy of ancillary content models. Transformative Works and Cultures 3. http://dx.doi.org/10.3983/twc.2009.0150.

Skelton, Tracey and Valentine, Gill (eds.)
1997 Cool Places: Geographies of Youth Cultures. New York: Routledge.

Theodoropoulou, P
1999 Mapping Out Fanland. MSc dissertation. LSE, University of London.

Thornton, S
1995 Club Cultures. Polity, Cambridge, UK.

Tulloch, J
2000 Watching Television Audiences: Cultural Theories and Methods. Hodder Arnold, London.

Tulloch, J & Jenkins, H
1995 Science Fiction Audiences: Watching dr. Who and Star Trek. Routledge, London.

TWC Editor
2009 Pattern recognition: A dialogue on Racism in Fan Communities. Transformative Works and Cultures 3. http://dx.doi.org/10.3983/twc.2009.0172.

Twitchell, JB
1992 Carnival Culture: the Trashing of Taste in America. Columbia University Press, New York.

Wann, DL & Thomas, JD
1994 “Spectator’s Evaluations of Rival and Fellow Fans.” Psychological Record 44(3): 351-58.

Whiteman, Natasha
2009 The De/Stabilization of Identity in Online Fan Communities. Convergence: The Journal of Research into New Media Technologies 15 (4): 391-410.

Williams, J. Patrick, Sean Q. Hendricks, and W. Keith Winkler
2006 Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games. Jefferson, N.C.: McFarland.

Wirman, Hanna
2009 On productivity and game fandom. Transformative Works and Cultures 3. http://dx.doi.org/10.3983/twc.2009.0145.

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